People Innovation Excellence
 

INTRODUCTION TO UBIQUITOUS COMPUTING (4 Credits)

Learning Outcomes:

Identify the fundamental & terminologies of ubiquitous computing; Demonstrate applications & requirements of ubiquitous computing; Examine technologies of smart device and their services; Recognize human computer interaction related with of ubiquitous computing; Recognize Tagging, Sensing and Controlling and Context-Aware Systems.

Topics:

  1. Introduction Complex Ubiquity-Effects & Topology of Sensibility;
  2. The Implied Producer and the Citizen of the Culture of Ubiquitous Information;
  3. Sustainability and Surveillance in the Era of Big Data;
  4. Interface, Bodies, and Process;
  5. Towards Transdisciplinary Design of Ubiquitous Computing Systems Supporting End-User Development;
  6. Ubiquitous Memory: I do not Remember, We do not Forget;
  7. Situating: Contextuality and Context-Awareness;
  8. Cultural Theory;
  9. Thinking in Networks: Artistic–Architectural Responses to Ubiquitous Information;
  10. A Portrait of the Artist as A Smart City: Body, Complexity, and Urban Life;
  11. Distraction Reconsidered: On The Cultural Stakes of the Ambient;
  12. The Information Environment;
  13. Media Always and Everywhere;
  14. Media Art;
  15. From Simple Rules to Complex Performances— Interview with Blast Theory’S Matt Adams;
  16. Complex Historicity;
  17. Ubiquitous—Alife in in Technosphere 2.0;
  18. Interaction Design;
  19. Disability, Locative Media, and Complex Ubiquity;
  20. Indexical Visualization—The Data-Less Information Display;
  21. Events;
  22. Media Art 2;
  23. Interaction Design;
  24. Performative Strategies in Designing Interactive Experiences;
  25. A Designer’s Reflections on Emergent Complexity in Collaborative Media;
  26. Information Events, Big Data, and The Flash Crash.

Published at : Updated

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