OBJECT ORIENTED GAME PROGRAMMING (2/2 Credits)
Learning Outcomes:
On successful completion of this course, student will be able to: Describe object oriented programming and its main features; Differentiate the distinction between conventional programming and object oriented programming; Design a program or game model using main features of object oriented programming; Construct a program or game using main features of object oriented programming.
Topics:
- Introduction to Object Oriented Programming (T)
- Array and Method (T)
- Control Structure (T)
- Encapsulation (T)
- Inheritance (T)
- Polymorphism (T)
- Collection, Files, Streams, and Object Serialization (T)
- Introduction to visual object oriented programming (T)
- Visual object-oriented design (T)
- Visual object-oriented game programming (T)
- Visual object-oriented game advance programming (T)
- Introduction to Object Oriented Programming (L)
- Array and Method (L)
- Control Structure (L)
- Encapsulation (L)
- Inheritance (L)
- Polymorphism (L)
- Collection, Files, Streams, and Object (L)
- Introduction to visual object oriented (L)
- Visual object-oriented design (L)
- Visual object-oriented game programming (L)
- Visual object-oriented game advance programming (L)
- Game publishing (L)
- OOGP in industry (L)
- Review (L)
- Game publishing (T)
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