COMPUTER GRAPHIC (2/2 Credits)
Learning Outcomes:
On successful completion of this course, students will be able to: Define Computer graphics system and architectures; Explain Graphics with open GL and viewing in graphics programming; Apply raster graphics, clipping, graphics transformation, illumination, lighting, shading, texture,and object modeling algorithms in 2D/3D; Analyze raster graphics, clipping, graphics transformation, illumination, lighting, shading, texture, and object modeling algorithms in 2D/3D; Construct raster graphics, clipping, graphics transformation, illumination, lighting, shading, texture, and object modeling algorithms in 2D/3D.
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Topics:
- Introduction to Computer Graphics;
- Open Graphic Library OpenGL 3.x;
- 2D and 3D Geometri Transformation;
- 3D Viewing I;
- 3D Viewing II;
- Color Models;
- Topics for Final Project: Overview;
- Image Processing and ANTIALIASING;
- Rasterization (Scan Conversion);
- Line and POLYGON Clipping;
- Lighting and Illumination Models;
- TEXTURE MAPPING.
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