PROGRAM DESIGN METHODS (4 Credits)
Learning Outcomes:
On successful completion of this course, students will be able to: explain the requirements of writing a program or system; apply pseudo-code to solve problem; analyze the requirements of a system; solve system design problems using UML.
Topics:
- Input; Process; Output (L);
- Modules (L);
- Decision Structure and Boolean Logic (L);
- Repetition (L);
- Function and Input Validation (L);
- Files and menu driven programming (L);
- GUI and event driven programming (L);
- Analysis Modelling (L);
- Business Process and Functional Modelling (L);
- Structural Modelling (L);
- Behavioral Modelling (L);
- Design Model and Strategy (L);
- Input;
- Process;
- Output (T);
- Modules (T);
- Decision Structure and Boolean Logic (T);
- Repetition (T);
- Function and Input Validation (T);
- Files and menu driven programming (T);
- GUI and event driven programming (T);
- Analysis Modelling (T);
- Business Process and Functional Modelling (T);
- Structural Modelling (T);
- Behavioral Modelling (T);
- Design Model and Strategy (T);
- Class and Method Design (L);
- Class and Method Design (T).
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