COMPUTER GRAPHIC II (4 Credits)
Learning Outcomes:
On successful completion of this course, student will be able to: identify Process of 3D Modeling and Digital Imaging methods; describe Different case in 2D and 3D asset creation for digital imaging; apply Digital Sculpting method to create digital imaging; Create digital imaging visualization with 3D methods.
Topics:
- Material shader, lighting and rendering using 3DS Max;
- Using ZBrush for digital sculpting;
- Dynamesh, Subtools and polypainting;
- Unwraping and 3D Texture Channel;
- Lighting and BPR renderPass final image in ZBrush;
- Retopologized a 3D character;
- 3D Basemesh modeling and Topology in 3DS Max;
- 3D modeling Methods;
- Simple Rig Using Biped;
- GoZ, Preparing aset for production;
- V-Ray Render for animation production;
- Presentating your 3D design;
- Basic Skinning in 3DS Max.
SOCIAL MEDIA
Let’s relentlessly connected and get caught up each other.
Looking for tweets ...