INTRODUCTION TO UBIQUITOUS COMPUTING (4 Credits)
Learning Outcomes:
On successful completion of this course, student will be able to: Identify the fundamental & terminologies of ubiquitous computing; Demonstrate applications & requirements of ubiquitous computing; Examine technologies of smart device and their services; Recognize human computer interaction related with of ubiquitous computing; Recognize Tagging, Sensing and Controlling and Context-Aware Systems.
Topics:
- Introduction Complex Ubiquity-Effects & Topology of Sensibility;
- The Implied Producer and the Citizen of the Culture of Ubiquitous Information;
- Sustainability and Surveillance in the Era of Big Data;
- Interface, Bodies, and Process;
- Towards Transdisciplinary Design of Ubiquitous Computing Systems Supporting End-User Development;
- Ubiquitous Memory: I do not Remember, We do not Forget;
- Situating: Contextuality and Context-Awareness;
- Cultural Theory;
- Thinking in Networks: Artistic–Architectural Responses to Ubiquitous Information;
- A Portrait of the Artist as A Smart City: Body, Complexity, and Urban Life;
- Distraction Reconsidered: On The Cultural Stakes of the Ambient;
- The Information Environment;
- Media Always and Everywhere;
- Media Art;
- From Simple Rules to Complex Performances— Interview with Blast Theory’S Matt Adams;
- Complex Historicity;
- Ubiquitous—Alife in in Technosphere 2.0;
- Interaction Design;
- Disability, Locative Media, and Complex Ubiquity;
- Indexical Visualization—The Data-Less Information Display;
- Events;
- Media Art 2;
- Interaction Design;
- Performative Strategies in Designing Interactive Experiences;
- A Designer’s Reflections on Emergent Complexity in Collaborative Media;
- Information Events, Big Data, and The Flash Crash.
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