INTRODUCTION TO MOBILE TECHNOLOGY & PROGRAMMING (2 Credits)
Learning Outcomes:
On successful completion of this course, students will be able to: define the user interface of interactive mobile applications using patterns and mobile anti-patterns; analyze user interface of existing mobile applications according to guidelines; explain the Object Oriented Concept; recognize Fundamental Knowledge of Java and Mobile Technology and Development; give examples Simple Java Application using Java.
Topics:
- Introduction to Mobile User Experience and Designing Navigation;
- Designing Forms and Tables;
- Designing Search, Sort, and Filter;
- Designing Tools & Charts;
- Social Patterns, Feedback and Affordance;
- Evaluating User Experience;
- Introduction to Java Programming, Repetition and Looping;
- Basic Concept Object-Oriented Programming;
- Moving Toward Object-Oriented Programming;
- Inheritance and Polymorphism;
- Interface & Abstract Class;
- Exploring Object Oriented Programming;
- Thread.
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