ALGORITHM AND PROGRAMMING (6 SCU)
Learning Outcomes:
Upon successful completion of this course, students are expected to be able to apply principles of Python programming in designing and developing a program; translate a specified algorithm into correct self-documented Python code using generally accepted programming style; identify programming errors and solution requirements toward the problem; demonstrate knowledge and skills pertaining to the fundamental building blocks of object-oriented programming; use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal; create 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses; use data to generate interactive visualizations.
Topics:
This course is designed as a fast-paced, thorough introduction to Python that will have students writing programs and solving problems. Students learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. They also learn how to make interactive programs and how to test code safely before adding it to a project. Students put their new knowledge into practice with substantial projects and work with Python’s super-handy libraries.
Prerequisite(s): None
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