ARTIFICIAL INTELLIGENCE (4 Credits)
Learning Outcomes:
On successful completion of this course, student will be able to: Describe How Artificial Intelligence Works in Games; Design AI-based game; Explain the concepts of AI Techniques in Game; Construct AI-Based Game.
Topics:
- Introduction to AI for Games;
- Game AI;
- Introduction to Game Movement;
- Advanced Game Movement;
- Pathfinding: Dijkstra & A*;
- Pathfinding: Hierarchical & Continuous Time Pathfinding;
- Decision Making: Decision Tree & State Machines;
- Decision Making: Behavior Tree;
- Decision Making: Fuzzy Logic & Markov Systems;
- Decision Making: Goal-Oriented Behavior;
- Decision Making: Rule-Based System;
- Scripting;
- Algorithm Implementation in Game I;
- Algorithm Implementation in Game II;
- Tactical and Strategic AI;
- Board Games;
- Designing Board Games Using AI;
- Introduction of Designing Game AI;
- Extension of Designing Game AI;
- AI-Based Game Genres;
- Learning Parameter Modification & Action Prediction;
- Decision Learning I;
- Decision Learning II;
- Review & Project Presentation.
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