MACHINE LEARNING (2 Credits)
Learning Outcomes:
On successful completion of this course, student will be able to: Explain game development in Unity Programming; Apply techniques in 2D and 3D game programming; design User Interface for Game Development; deploy game application using Unity.
Topics:
Introduction to Unity Programming; 3D space; Sound Effects and Music; Sound Effects and Music; Graphics; Graphics; Design 2D GUI in a 3D Game; Design 2D GUI in a 3D Game; Third Person 3D Game; Third Person 3D Game; Memory Game; Memory Game; Interactive Devices and items; Workshop; Enemies and Projectiles to the 3D Game; Enemies and Projectiles to the 3D Game; Connect Game to the Internet; Connect Game to the Internet; Creative and Expressive Play; Creative and Expressive Play; Deploy to players’ device; Deploy to players’ device; Game Play; Game Play; Game Prototype; Game Prototype.
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