People Innovation Excellence

Pattern Software Design (4 Credits)

Learning Outcomes:

Explain the reasoning for each object oriented design principle; Provide a specific context for each pattern in which it can be applied and Draw a high level class diagram; Explain how the different components of the pattern collaborate with each other; List the consequences of applying each pattern to the overall software quality of a system; Implement this pattern in Java or C# to a real world problem; Be able to mix patterns with each other and understand the consequences of mixing patterns on the overall quality of a system


  1. Strategy
  2. Observer
  3. Factory
  4. Singleton
  5. Command
  6. Adapter
  7. Facade
  8. Template
  9. Method
  10. Iterator
  11. Composite
  12. State
  13. Proxy

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