ARTIFICIAL INTELLIGENCE (5 Credits)
Learning Outcomes:
On successful completion of this course, student will be able to: identify value propositions in business with physical / visual representation of an idea; describe how Artificial Intelligence works in Games; explain the concepts of AI Techniques in Game; design AI-based game; construct AI-based game.
Topics:
- Introduction to AI for Games
- Game AI
- Introduction to Prototype Development 1 (PD1 – F2F)
- Introduction to Game Movement
- Advanced Game Movement
- Pathfinding : Dijkstra & A*
- Pathfinding : Hierarchical & Continuous Time Path Finding
- VPC & Idea Profile (PD1 – Dicussion Forum)
- Decision Making : Decision Tree & State Machines
- Decision Making : Behavior Tree
- Decision Making : Fuzzy Logic & Markov Systems
- Decision Making : Goal-Oriented Behavior
- Solution Sketch & Storyboard (PD1 – Discussion Forum)
- Decision Making : Rule-Based System
- Scripting
- Algorithm Implementation in Game 1
- Algorithm Implementation in Game 2
- Product / Service Prototype (PD1 – F2F)
- Tactical and Strategic AI
- Board Games
- Products / Services Features & Function (PD1 – Discussion Forum)
- Designing Board Games Using AI
- Introduction of Designing Game AI
- Extension of Designing Game AI
- AI-Based Game Genres
- Key Resources & Pitch Deck (PD1 – Discussion Forum)
- Learning Parameter Modification & Action Prediction
- Learning Parameter Modification & Action Prediction
- Decision Learning 1
- Decision Learning 2
- Review & Project Presentation
- Report (PD1 -F2F)
Published at :
SOCIAL MEDIA
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