INTERACTION DESIGN (2/2 Credits)
Learning Outcomes:
On successful completion of this course, students will be able to:
- Define The essential of User Interaction Design
- Apply The technique and principles of designing Interaction Design
- Analyze The methodology and context for Interaction Design
- Analyze The foundation of Interaction Design
- Construct an application using an Interaction Design Principles
Topics :
- Orchestration & Flow with Figma Plugins
- Framework & Refinement: Structure to Prototype
- Creative Teamwork (LEC)
- Creating User Insights: Research to UI Components
- Understanding the Problem: Design Research (LEC)
- Designing for the Desktop, Mobile, Web, and Other Devices (LEC)
- Metaphors, Idioms, Affordance, Rethinking Data Entry, Storage, and Retrieval (LEC)
- Advanced Interaction: Affordance, Data Input, and Navigation
- Collaborative Creative Work in Figma
- Preventing Errors and Informing Decisions, Designing for Different Needs (LEC)
- Personas and Scenarios to Wireframes
- Modeling Users: Personas and Goals (LEC)
- Integrating Visual Design (LEC)
- Final Lab Project Review
- Platform & Posture: Design for Different Device Behaviors
- Designing Good Product Behavior & Microinteraction
- Platform and Posture and Optimizing for Intermediates (LEC)
- A Basis for Good Product Behavior and Digital Etiquette (LEC)
- Orchestration and Flow, Reducing Work and Eliminating Excise (LEC)
- Setting the Vission: Scenarios and Design Requirements (LEC)
- Introduction to Figma for Interaction Design (Part 2)
- Designing the Products: Framework and Refinement (LEC)
- Introduction to Figma for Interaction Design (Part 1)
- Design Process for Digital Products (LEC)
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