ARTIFICIAL INTELLIGENCE IN GAMES (2/2 Credits)
Learning Outcomes:
On successful completion of this course, student will be able to: Describe how Artificial Intelligence works in Games; Explain concepts of AI Techniques in Games; Apply AI Techniques in building Games; Construct AI-based Games.
Topics:
- Introduction;
- Game AI;
- Movement: Steering Behaviors;
- Movement: Predicting Physics & Jumping;
- Movement: Coordinated Movement, Motor Control & Movement in the Third Dimension;
- Pathfinding: Djikstra & A;
- Pathfinding: Hierarchical & Continuous Time Pathfinding;
- Decision Making: Decision Tree & State Machines;
- Decision Making: Behavior Tree, Fuzzy Logic & Markov Systems;
- Decision Making: Goal-Oriented Behavior & Rule-Based System;
- Learning: Parameter Modification & Action Prediction;
- Learning: Decision Learning;
- Project Presentation
SOCIAL MEDIA
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