Games Design and Programming
Learning Outcomes
Upon successful completion of this course, students are expected to be able to: Explain and apply the principles of 2D and 3D game design and development, Apply appropriate mathematical concepts related to game development programming, Identify and analyse requirements of games design appropriate for a specific market or user, design and develop computer game programs applying appropriate programming process and techniques, Apply current tools and technologies in designing computer games.
Topics
This is a hands-on course to train students in practical Games Design and Development. The aim of this course is to introduce students to the field of Games Design and Programming and enable them to appreciate the multidisciplinary nature of this field, to introduce essential concepts and techniques through practical work based on developing programs that create interactive visual imagery, for students to acquire independent self-learning skills, learn about the techniques and algorithms used for developing games applications involving both 2D and 3D objects, learn the essential theory behind games design, and to be able to design and implement simple computer games in C/C++, including the use of library functions from various APIs.
Prerequisite: CS113 – Programming Principles
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