Character Rigging and Animation
Learning Outcomes
Upon successful completion of this course, students are expected to be able to: explain and apply principles of character rigging and animation; Define and analyse the computer animation requirements; Design, develop and evaluate computer animations to meet desired needs; Apply current techniques, skills, and tools in animation to produce innovative computing practices.
Topics
This course focuses on aesthetics of animation, with references to related arts such as live-action cinema, games and animation movies. Screenings include a wide range of commercial and experimental works produced throughout the world. This course explores the basic principles of modeling and rigging as applied to a series of very different characters. Students explore basic tools and apply them to various anatomical problems to find modeling and rigging solutions for character motion. Students create small projects and written works pertaining to course topics.
Prerequisite : CS210 – Games Design and Programming
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