Pervasive Computing
Learning Outcomes
Upon successful completion of this course, students are expected to be able to : explain and apply design and development principles in pervasive computing; evaluate critical design tradeoffs associated with different mobile technologies, architectures, interfaces and business models; analyse the impact of the usability, security, privacy and commercial viability of mobile and pervasive computing services; Create wireless mobile applications using the IPhone 3.0 SDK.
Topics
With the proliferation of wireless networking techniques and small but smart devices, mobile and pervasive computing is gradually moving from myth to reality. It has the potential to profoundly change the way we use computers and the way information technologies serve people. The goal of this course is to introduce students to the visions and challenges of mobile and pervasive computing and to discuss the principles and practice that make it possible. The course will help students to learn about and investigate the emerging issues in pervasive environments. A major focus will be on components that build pervasive computing systems: smart devices, smart environments, and smart services and interactions with users.
Prerequisite : CS316 – Wireless Mobile Software Engineering
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