GAMES DESIGN AND PROGRAMMING (3 SCU)
Learning Outcomes:
Upon successful completion of this course, students are expected to be able to: explain and apply the principles of 2D and 3D game designs and developments; apply appropriate mathematical concepts related to game development programming; identify and analyze the requirements of game designs appropriate for a specific market or user; design and develop computer game programs applying appropriate programming processes and techniques; and apply current tools and technologies in designing computer games.
Topics:
This is a hands-on course to train students in practical game designs and developments. The aim of this course is: to introduce students to the field of Game Design and Programming and enable them to appreciate the multidisciplinary nature of this field, to introduce essential concepts and techniques through practical work based on developing programs that create interactive visual imagery; for students to acquire independent self-learning skills; to learn about the techniques and algorithms used for developing games applications involving both 2D and 3D objects; to learn the essential theories behind game designs, and to be able to design and implement simple computer games in C/C++, including the use of library functions from various APIs.
Prerequisite(s): None
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