3D MODELING FOR GAMES (2 Credits)
Learning Outcomes:
On successful completion of this course, student will be able to: LO1 – construct Construct a low-poly 3D model; LO2 – apply Apply texture for 3D model; LO3 – Modify Modify shape and settings to create other game objects; LO4 – discover Discover many ways to solve creating models.
Topics:
- Introduction to 3D Modelling;
- Polygon Editing;
- Modifier & Polygon Optimization;
- Bio & Hard Surface Modelling;
- Unwrapping & Tile Texturing;
- Map Baking;
- Handpainted Texture;
- Keyframe & Motion;
- Rigging;
- Inverse Kinematic;
- Bone Animation;
- Animation Curve & Simulation;
- 3D Integration & Common Technical Issue.
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