Computer Graph
Learning Outcomes
On successful completion of this course, student will be able to: Define Computer graphics system and architectures; Explain Graphics with openGL and viewing in graphics programming; Apply raster graphics, clipping, graphics transformation, illumination, lighting, shading, texture, 3D object modeling algorithms; Analyze raster graphics, clipping, graphics transformation, illumination, lighting, shading, texture, 3D object modeling algorithms; Construct raster graphics, clipping, graphics transformation, illumination, lighting, shading, texture, 3D object modeling algorithms; Evaluate of result of analyze and synthesis
Topics
- Computer Graphics System
- Graphics Architectures
- Graphics Programming
- Viewing in Graphics Programming
- Clipping and Polygon Rasterization
- Geometrics Transformation 2D
- Geometrics Transformation 3D (until here for Middle of Semester Exam Results)
- Viewing in 3D
- Interactive Computer Graphics Programming II with OpenGL, GLUT, and GLUI
- Achromatic and Chromatic Illumination or Lighting
- lighting and Shading
- Texture Mapping in OpenGL
- 3D Object Modeling with Hermite, Bezier and B-Spline Algorithm (until here for End Semester Exam Results)
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