3D Modelling for Games
Learning Outcomes:
Students will be able to: Create organic and hard surface modeling; Create model which has a good topology; Know how to allocate the right topology based on the game needs.
Topics:
- Blueprint
- Modeling
- Sculpting
- Diffuse Map
- Normal Map
- Specular Map
- Texturing
- Rigging
- Animation.
Published at :
SOCIAL MEDIA
Let’s relentlessly connected and get caught up each other.
Looking for tweets ...