Modelling & Shading Lighting Rendering II
Learning Outcomes
By the end of this course, the students will be able to: Create a replica of a real hard-surface object in 3D computer generated imagery; Utilize material editor to produce a realistic shader; Apply lighting theory to create a realistic lighting setup; Create a realistic rendering based on combination of shape, material, and lighting setup.
Topics
- Hard Surface Modeling
- Hard Surface Topology
- Car Modeling Progress
- Material Application progress
- Lighting Application progress
- Rendering final product
SOCIAL MEDIA
Let’s relentlessly connected and get caught up each other.
Looking for tweets ...