On successful completion of this course, student will be able to: Describe the features of OOP; Differentiate the differences between conventional programming and OOP; Design a program architecture using features of OOP; Construct a program using features of OOP.
- Introduction to OOP and Java;
- Aray and Method;
- Control Structure;
- Exception Handling;
- Files, Streams, and Object Serialization;
- Design Pattern in Game Programming; Introduction to Java2D;
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