People Innovation Excellence

MODELING & SHADING LIGHTING RENDERING II (4 Credits)

Learning Outcomes:

On successful completion of this course, student will be able to: Utilize material editor to produce a realistic hard surface modeling and shader; Apply lighting theory to create a realistic lighting setup for hard surface modeling; Create a replica of a real hard-surface object in 3D computer generated imagery; Create a realistic rendering based on combination of shape, material, and lighting setup.

Topics:

  1. 3D Hard surface modeling;
  2. Shading and material for hard surface modeling;
  3. Lighting in hard surface 3D;
  4. Rendering pipeline integration for 3D hard surface modeling;
  5. Presenting 3D modeling with hard surface type of modeling.

Published at : Updated

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